



“Our internal testing showed that battles with large battleships were too long and slow or required design changes that made ships entirely unrealistic,” Yudintsev continued. In War Thunder, where all kinds of vehicles fight in one battle and players can control aircraft, tanks and ships, it is not possible to change the size of the ships or make time run faster, as everything needs to remain consistent.” Classic large ship battles during the war were contests of patience and planning, where engagements could last from several hours to several days. “Vehicles are as close to their real-life counterparts as possible. “The high level of realism is one of the key design features of War Thunder,” said creative director Kirill Yudintsev, Gaijin Entertainment. Naval battles will be available first as a closed beta with attendees of Cologne’s Gamescom 2016 being able to get the first hands-on by visiting the War Thunder booth. Gaijin Entertainment has announced that a naval battle mode will be coming to their WWII MMO War Thunder, allowing players to now emulate battles on land, sea and air.
